Tuesday, April 1, 2014

Week 7

            Last semester, my PSP introduced my to “Fling the Teacher.” This game allows the teachers to control and develop the content of the game, which means that the teachers determine the level of blooms taxonomy that the students will have to approach. The teachers use windows based software to create multiple choice questions that will be published in the game for the students to play as a group. The game can be designed so that the students begin at the lowest level of bloom’s taxonomy and then progress after their prior knowledge has been engaged. The game itself falls in the category of edutain, as there are aspects (flinging the teacher when a question is correct) that are purely entertaining. However, those aspects are the result of the students achievements in the academic endeavors that the teacher designs. When the students get a question wrong, they have to completely start over, so we will have a drilling of information into the students. When this occurs, that basic information will be recalled and applied in tests. 

       After just 5 minutes fumbling around with “The Blood Typing Game”, I learned more about how blood types than I ever have. I had no clue how blood types were determined, or what could mix with what. Additionally, I did not know that there were so many different blood types. The information in this game results in higher level thinking, as the students are evaluating and applying the clues that are presented in the game to determine a patient’s blood type and then select what types of blood can be used in transfusions. There are not many game elements or lifelike graphics in the game that entertain the students. The game should therefore be classified as Educate and Analyzing. 


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