Week 7
Last
semester, my PSP introduced my to “Fling the Teacher.” This game allows the
teachers to control and develop the content of the game, which means that the
teachers determine the level of blooms taxonomy that the students will have to
approach. The teachers use windows based software to create multiple choice
questions that will be published in the game for the students to play as a
group. The game can be designed so that the students begin at the lowest level
of bloom’s taxonomy and then progress after their prior knowledge has been engaged.
The game itself falls in the category of edutain, as there are aspects
(flinging the teacher when a question is correct) that are purely entertaining.
However, those aspects are the result of the students achievements in the
academic endeavors that the teacher designs. When the students get a question
wrong, they have to completely start over, so we will have a drilling of
information into the students. When this occurs, that basic information will be
recalled and applied in tests.

After
just 5 minutes fumbling around with “The Blood Typing Game”, I learned more
about how blood types than I ever have. I had no clue how blood types were
determined, or what could mix with what. Additionally, I did not know that
there were so many different blood types. The information in this game results
in higher level thinking, as the students are evaluating and applying the clues
that are presented in the game to determine a patient’s blood type and then
select what types of blood can be used in transfusions. There are not many game
elements or lifelike graphics in the game that entertain the students. The game
should therefore be classified as Educate and Analyzing.
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